Warframe is a free-to-play project in the MMORPG third-person genre, where almost all content comes for free (except for some cosmetic items). When we say “almost all,” we mean really “all.” That includes all the quests, locations, and mechanics.

There are a lot of good articles on quality RPG examples. Warframe is there as well, so if you have any difficulties with the game, you can search there for one or another guide.

But what makes Warframe stand out?

Warframe’s unique style distinguishes this project from many others in the third-person shooter genre. Even though you can initially get the impression that the game is similar to Destiny, they have more than enough differences. For example, in Warframe, during the game, you do not get the ready-made items with random modifiers but the resources for their creation.

Also, profound differences are seen in the class system: in Warframe, there is no customary understanding of character classes, as in Destiny. Instead, there are many personages to choose from (about 50), each with unique abilities and special conditions for obtaining. But what’s cool is that you can play Warframe for just a couple of hours daily and keep up with those who play 24/7 regarding progress.

Sure, your weapon arsenal and resource store will be less affluent, and your character selection will be more modest. Still, you can engage in the same activities as other players – no matter how well-developed their account is.



Of course, Warframe, like any other game, has some disadvantages. We can’t say they are objective and critical, such as disgusting performance or hackwork in terms of execution, but some players may not like these points. We are talking primarily about the design of locations.

So, play for a couple of weeks, and you learn all the places entirely and all kinds of rooms (the fact that sites are generated from a pool of rooms, which in theory should add each level of uniqueness, but because of the monotony of the rooms themselves, this uniqueness is not much noticeable).

The game has a reasonably high entry threshold. The point is not that you’ll have a hard time getting used to hitting the models while shooting like in the hardcore shooters, but that Warframe is poorly explained which item and what it’s for. You must contact other players through in-game chat, ask them questions, or use sites like Wiki to understand the game.

But for the moment about contact with other players, it’s even a plus for some people. Warframe is quite good at developing the social aspect of people, encouraging them to communicate: in the hub and during the missions constantly. The game’s community is quite friendly, and the purity of the chat is closely monitored by moderation, so you hardly have any problems making friends there.

Anyways, you can go to the website mentioned above https://goldeneyevault.com/ and find many helpful guides on how to get those or other vital resources needed for almost every item in the game — for example, plastids. Warframe is great because it combines a good shooter, a brutal slasher, an endless grind simulator, and a dark cinematic story.

Of course, there are a lot of bugs in the game, and the graphical component is not outstanding (Destiny is much better in this regard), but it’s one of the best cooperative shooters, which, thanks to the authors’ exuberant imagination gets only better with each update.