The types of educational games should be selected taking into account the norms of system-vector psychology, which is based on the fact that all people act as a conscious and sentient life form. Accordingly, learning game patterns must combine all these psychological elements: the sensuous and conscious form of data perception and interaction with other participants in the game.
Learning in a Game Form: How Is Information Transmitted?
An analysis of the actions of children with different psychotypes shows that the same game in one case is readily accepted, while in another, causes boredom. And this depends on the innate characteristics of children, determined by their vector set.
Simply put, if a child is a boy who craves activity, then learning through the completion of a long monotonous quest will not be crowned with success. In this case, the young “gamer” will quickly begin to experience boredom and lassitude, which will reduce the attentiveness and sharpness of the mind’s reactions. Alternatively, if you choose to learn through an arcade or even a shooter, then the process of acquiring new knowledge will prove to be a great success! Therefore, it is necessary not just to look at what kinds of games are used in learning but also to take into account how children react to them.
Existing games in the form of learning, leading to high performance, rely on different vectors. These latter determine the peculiarities of data perception and the individual talents of children, which forms their individual type of intelligence: abstract or logical, figurative or analytical, visual-spatial or verbal, etc.
Based on this information, to achieve the desired goal in the case of a particular child or group of children, the appropriate game forms are chosen. And these can include storyline or mobile games, quests or dramatizations, etc. Focusing on a child’s talents, it is easy to choose an option that will simultaneously bring joy and allow one to solve the tasks set by the learning.